
(bronze trophy is 80 kills, silver trophy is 100 kills) To unlock this, get 120 kills in any one game. The minigame's description reads "Shoot the moving target with your bow and arrows!". (bronze trophy is 16 minutes, silver trophy is 12 minutes) To unlock this, win the game without shortcuts in less than 10 minutes. The minigame's description reads "Keep yourself and and the Damsel alive for as long as possible!". (bronze trophy is $50k, silver trophy is $100k) To unlock this, have $200k at any point in time during a game. Unlock all of them and the Tunnel Man becomes a playable character. Thank you for creating one of my favourite games of all time and reinvigorating my gaming passion.Each of these becomes unlocked after you complete a certain in-game challenge. That invite should stay open and available for each of the invited friends to play it once and create a mini leaderboard. I like CootiesLBP’s idea and would also like to be able to challenge my friends but rather than see ghosts or be able to pick seeds (which I think would break the game because people could learn specific seeds), I would simply like to be able to start a friend challenge which picks a random seed and invites the friends I pick. This means that we aren’t all able to play on the same day which means we miss out on that challenge aspect. The daily challenge in one of the things that adds extra incentive to play however being slightly older and having a young family means I, and my friends, get much less gaming time nowadays. I’ve been trying to get my friends into it too having successfully converted one and actually bought the game for two others. This means I’ll own Spelunky on Vita, PS3, PS4, Xbox 360 and PC. Or any magic numbers you could tweak that throws a wrench in the level generation strategy. Random ideas: no bombs, start with ball&chain, all dark even hell, enemy counts 2x, altars must be destroyed to progress, 4x level size, no upgrades, 1 heart only, 10x arrowtraps, perpetual ghost, kill an enemy you lose a heart, no whip/action button, enemies explode on death. Can’t resist some bluesky stuff! I’d would die for a new mode that takes the delicate balance of Spelunky and throws it out the window to give me more wacky ways to put myself through the grinder. Once I mastered ghost dodging I have to fight my impulse to linger forever in levels as the ghost no longer works like roguelike ‘hunger-clock’. My single gameplay request is for the ghost’s speed to increase over time. My single social feature request is to play a run and send a challenge to a friend so he gets the same run. >Let us know in the comments if there’s anything else you’d like to see us add. If a feature was enabled to allow players to play on the same seed over and over was put in, I think that would help open up a lot of options for Spelunky streamers (and ghosts of your opponent would be an excellent touch). A good Spelunky race could have players racing through the same seed until one of the competitors are able to defeat Olmec.

I know this can already be somewhat accomplished via the daily challenge, but that means we’re stuck to only being able to do one attempt per day and only the one life. A feature like this would facilitate competitive head-to-head spelunking a ton. It’d be a great touch if while playing on my end I could see a ghost of my friend/opponent running beside me as we race to see who can finish faster or collect more treasure. I’d love to be able to match up against my friend and start an adventure mode where we play on the same seed and compete for either a high score or a fastest time. My idea is similar to how at PAX Prime 2013 there was the Spelunky Video Armageddon where the 4 players were able to compete head-to-head on the same seed. Spelunky is one of my favourite games, I have an idea for a competitive/head-to-head feature with adventure mode.
SPELUNKY 2 CHARACTER UNLOCKS PS4
But if you don’t have it on console yet, the PS4 version launch would be a great time to see what it’s all about, since you’ll also get the game on PS3 and PS Vita! If you already bought Spelunky on PS3 and Vita, thank you so much! You’ll also own the game on PS4 when it comes out, since we’re including it as part of cross buy.

I attribute a lot of Spelunky’s success to sharing and streaming, and since the PS4 is built in great part around those ideas, we want to make sure that we do everything we can to support that culture! Let us know in the comments if there’s anything else you’d like to see us add. For PS4, we want to do even more - like bump up the graphics to 1080p, let players upload replays to the leaderboards, add more social features to the Daily Challenge, and otherwise take advantage of the PS4’s unique hardware. We’re once again teaming up with BlitWorks, who did a great job on bringing the game to PS3 and PS Vita. Hello, past, present, and future Spelunky fans! I’ll keep it short and simple: Spelunky is coming to PS4!
